Saturday, May 28, 2016

Wars in Marketglory Cash game strategy Earn money by playing game

Fight / War


You can select a country to attack, if you are a member of an Organization. In order to participate in the War, you need at least one Weapon of Attack, one Weapon of Defense and 20 points of Energy, and you need to travel to the country where the War takes place. Each Alliance/ Organization will have a ranking determined by the most valuable medals the members of the respective Alliance/ Organization own. In order for the respective Alliance/ Organization to attack a territory, the Medal Ranking must be higher than the attacked territory's Ranking. If the organization's ranking is not higher, it will not be able to attack that territory. The Rank of the territory is determined by its Warfund, active population, etc. A tax of 5 Gold will be paid to the WarFund, when an Organization bids on opening a war. In order to open a war, an Organization must bid on opening that war. Each Organization which bids on opening a war will pay a fee of 5 Gold to the Warfund of that country. If there are more Alliances/ Organizations bidding on the same territory, the one with the highest attack damage will win the bid. If the territory is free, there must be at least two Alliances/ Organizations bidding for that war. The Alliance/ Organization with the highest damage will become the attacker, while the other Alliance/ Organization will defend the territory. A territory can become free if the Alliance/ Organization which occupied it is dissolved. If the rank of the country exceeds the rank of the Alliance/ Organization which occupies it, the Alliance/ Organization which holds that territory will fight in defense, along with the second bidder, from those Alliances/ Organization which bid for opening the war against that territory. If the rank of the Alliance/ Organization is higher than the rank of the country they occupy, they will fight in defense, alone. In defense, you can also fight as a Freedom Fighter, if you are a citizen of the country where the war takes place. In order to enter the war as a Freedom Fighter, you just need to click on “Fight” in that war.
The Alliances/ Organizations will be able to bid on attacking a territory maximum 24 hours before the War begins, if the requirements to start the war are met. If 2 Alliances/ Organizations are needed for starting the war, the bid will be prolonged with another 12 hours. The title of Emperor will be given to the Leader of the Organization which gives the highest damage, on the winners’ side. All the territories will have a base defense of 100.000 points, no matter whose influence they are under.
The more wars you take part in, the more medals you can obtain, and you can obtain a higher military rank, which will allow you to create a greater damage in the future wars. The ranks in the Arena and the weapons you own will also determine the damage you create in a war.
The Warfund will be distributed just once, at the end of the war. After the war ends, the country will benefit from protection for 7 days. During this period, the Warfund will accumulate, and when the country is involved in another war, the fund will be distributed again to the winners.

When an Alliance or Organization loses a war, each member of the respective Alliance/ Organization will lose the most valuable Medal they own. The same goes for the Freedom Fighters.

Final modifications on the War module

The Affiliates Fund distributes 1000 Gold daily to the Medals Fund.
All members of an Organization that have less than 10 Experience points or less than 1 Medal are automatically kicked out of the organization. The members of an Organization/Alliance or freedom fighters that lose a war, besides losing their highest medal, also lose 10 Experience points. - The position in the War Bid is decided according to the rank of the Organization/Alliance registered in the bid.
The hierarchy in the Organization is established according to the damage caused in the last 100 days. The member with the highest damage in that interval becomes the leader, and the following 9 members, also according to the damage caused in that interval, become veterans. Users are able to sell or convert all medals, not just the extra ones (the medals one owns besides those necessary for the military rank). Nevertheless, medals cannot be sold or converted if the Organization/Alliance a user belongs to is registered in the War bid or is participating in an ongoing war.
When expelled from the Alliance / Organization, the number of medals corresponding to the number of territories held by the Alliance / Organization are withdrawn. When a member of an Organization is expelled, he loses his top medals; when an Organization is expelled from the Alliance, the Organization/Alliance pays 50% of the highest medal's value.
Note that the military rank is not permanent - you are downgraded to an inferior rank if you do not have the necessary medals that need to be withdrawn, depending on the case in question (expulsion, losing the war etc). When you are downgraded, you get back 66% of the necessary medals for the rank from which you were downgraded. For example: If one has the Sergeant rank, and he/she does not have medals to be withdrawn, he/she is downgraded to Corporal, but receives 4 Corporal medals back, after the necessary medals are withdrawn, depending on the case (expulsion, losing the war etc).


When you reach a certain rank, all the medals corresponding to that rank are withdrawn. In order to reach the next military rank, you only need the medals required by that rank. For example: a user with the General rank will lose all his General medals, he will have the General rank, and in order to promote to Marshal he will need only those 15 Marshal medals. After he reaches the Marshal rank, the 15 medals will be withdrawn.


Training Ground

The Training Ground is found in the Fight menu, and it is a section designed to help users gain experience in Wars, while earning medals.
In order to use the Training Ground, one has to meet the following criteria: have the rank of Recruit, have less than 3 medals, have at least 20 Energy points, and have one weapon of Attack, and one of Defense.
If you are part of an Organization, the damage caused in the Training Ground does not add to the damage caused by the Organization. When it comes to Training Ground hits, only the Energy and the weapons are taken into consideration. With each hit, the Energy decreases with 10%, and the weapons lose one use.
In a training session, you can accumulate all the medals, as you will not be excluded after the first three. Here, as well as when it comes to war, medals are granted according to the damage caused. The 10 000 damage bonus for the first hit does not apply in the Training Grounds. The simulation of a war will last for 24 hours starting from the first hit.


credit....................................guidemglory.blogspot

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